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-
- Act Of War, V1.2
- ~~~~~~~~~~~~~~~~
- (c) Dave Smith, September 1992
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- 1. System requirements
- ~~~~~~~~~~~~~~~~~~~~~~
- Act Of War works under Workbench 1.2, 1.3, 2.0 and 3.0 in both NTSC and PAL,
- and requires 1 meg of memory as a minimum.
-
- It should work fine on accelerated systems, and is fully A1200 compatible.
- As far as I know, the A4000 should be no problem either.
-
- As Act Of War was written with AMOS, it multitasks - use Left-Amiga A to
- switch between the game and Workbench.
-
-
- 2. Introduction
- ~~~~~~~~~~~~~~~
- Act of War, or AoW as I've just decided to call it as it involves less
- typing, is a strategy game in the tradition of Laser Squad, Breach 2 (or so
- I'm told) and, if anyone can remember that far back, Rebelstar.
-
- If you've never played any of those games, think of a childish fascination
- for big guns married to a fair amount of strategy and you won't be far
- wrong.
-
- So what makes AoW different?
-
- The game is played over a series of missions, five of which are included
- with the program. More missions are being worked on as you read this, by
- myself and others. And if you don't like these missions, there's no reason
- for you not to create your own!
-
- On payment of a small shareware fee (more information later on) you'll get
- the mission designer that I use, which makes mission creation very simple.
- Everything from the map, to the weapons, to the sound effects can be
- changed.
-
- Noteable game features include:
-
- * 1 or 2 players
- * NTSC or PAL
- * Sampled sound
- * Completely extendable!
- * 3 difficulty levels
- * Optional line-of-sight feature
- * Squad arming sequence
- * Explosive scenery
- * Fire
- * Landmines
- * Keyboard and / or mouse controlled
- * Halfway-decent user interface
- * Revolutionary new ICASS AI system
-
- The five missions included in this release are as follows:
-
- * Informant - An ex-director of your shady corporation is ready to
- spill your industrial secrets to a rival company. There's only one
- way to stop him - break into his sprawling mansion and take him
- out! (Obviously, negotiation comes a long way down the list with
- these people).
-
- * Escape - Taken prisoner by a corrupt Planetary Security Force for your
- part in the above escapade, you and two companions have been
- jailed in an orbital maximum-security prison. Initially armed with
- only a little smuggled-in plastic explosive, you must break out of
- your cell, somehow obtain a weapon, free your comrades and escape
- to a passing PSF shuttle to secure your freedom.
-
- * Terminator! - Soon after you make it back to your base after escaping
- captivity, two Terminator droids from a rival corporation stage
- an assault! Backed up by a squad of combat droids, they will
- attempt to kill you all...
-
- -- Two new missions are included with this release:
-
- * Confrontation - In an abandoned warehouse is stored a superweapon.
- Two identically-equipped sides fight to get to it, then to get
- out again.
-
- * Firestorm - The ubiquitous PSF have created a deadly new chemical,
- Mutranol, allegedly for research purposes. However, they are
- converting humans into hideous mutants! Your mission is to
- break into the stronghold and destroy the (conveniently highly
- explosive) chem dump located in the centre of three defensive
- rings.
-
- ---
- Dave Smith email: csc361@uk.ac.lancs.cent1 (UK only)
- 8.45pm csc361@cent1.lancs.ac.uk (Internet)
- March 3rd, 1993
-